This topic deals with what happens when a moving point mass (like a ball or bullet) collides with a rigid body that can both translate and rotate.
This topic deals with what happens when a moving point mass (like a ball or bullet) collides with a rigid body that can both translate and rotate. Unlike simple particle collisions, here you must track both linear and angular momentum, since the rigid body will start spinning after impact. The collision can be elastic, inelastic, or perfectly inelastic, and the point of impact determines how much rotation is produced.