3D lab · 3D geometry

Planes in 3D Geometry

Change a, b, c and d to see how a plane tilts and moves, with its normal, foot of perpendicular and distance from the origin.

Last updated: 26 October 2026

Direct answer

Change a, b, c and d to see how a plane tilts and moves, with its normal, foot of perpendicular and distance from the origin.

The plane ax + by + cz = d has normal (a, b, c). Changing d slides the plane along its normal without tilting it.

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Planes in 3D Geometry

3D geometry

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What's happening? The plane ax + by + cz = d has normal (a, b, c). Changing d slides the plane along its normal without tilting it.
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FAQs

Frequently asked questions

How do you find the distance of a plane from the origin?

For ax + by + cz = d it is |d|/√(a² + b² + c²).

What does the normal vector of a plane tell you?

Its direction. Two planes are parallel when their normals are parallel.

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